Star Trek Civilian Rules for the FASA Role-Playing System
Civilian Character
Attributes and background skills the same.
Then have the character attend one or two universities. All depending on the experience level, of course. The option of attending the Daystrom Institute is available.
Also, the character could be created as a Starfleet character and then resign at a certain rank. Just proceed with civilian career path after resignation.
Career Path
Number of positions is rolled as normal. Although, a player may wish to have more experience so they may roll a second time. Add the 2 rolls together. If the player is making a character whose race has a long lifespan more rolls can be added, but please consult with your GM.
| For Attributes | |
| INT 60+ | -1 tour |
| LUC 60+ | -1 tour |
| LUC 40 or less | +1 tour |
| For Destined Rank | |
| Novice | -1 tour |
| Professional | No Modifier |
| Manager | +1 tour |
| Director | +2 tours |
| Expert | +3 tours |
| For Position, Cumulative | |
| High Government, Head of Large Corporation | +3 tours |
| Low Government, Head of Small Corporation | +2 tours |
| Department Head | +1 tour |
| Recognized | +1 tour |
Civilian Career Path Chart
Civilian positions are rolled as normal using the OER from the basic rule book. Same modifiers apply. Public positions are the most desirable. Starfleet positions means the character is a civilian contractor. Private means the character is employed by a for-profit corporation. Length of the position is determined as normal. If the player feels the character would not move on to another position quickly, up to 4 length rolls can be applied to one position.
|
SECTOR |
POSITION |
-25 or less |
-10 to -20 |
-5 to +5 |
+10 to +20 |
+25 |
| Public | ||||||
| Research Group Explor. Vessel |
1-30 |
1-10 |
1-10 |
|||
| Research Group/Think Tank |
31-50 |
11-20 |
11-20 |
|||
| University Professor |
51-70 |
21-30 |
21-30 |
|||
| Government: Non-Elected |
71-90 |
31-40 |
31-40 |
|||
| Government: Elected |
91-100 |
41-50 |
41-50 |
|||
| Starfleet | ||||||
| Exploration Vessel |
51-60 |
51-60 |
1-10 | |||
| Research Vessel |
61-70 |
61-65 |
11-20 | 1-10 | ||
| Colonization |
71-80 |
66-70 |
21-30 | 11-20 | ||
| Starfleet Academy |
81-90 |
71-75 |
31-40 | 21-30 | ||
| Star Base HQ Command |
91-100 |
76-80 |
41-50 | 31-40 | ||
| Private | ||||||
| Commerce Vessel |
81-85 |
51-60 | 41-50 | |||
| Research & Development |
86-90 |
61-70 | 51-60 | |||
| Colonization |
91-95 |
71-80 | 61-70 | |||
| Administration |
96-100 |
81-100 | 71-100 |
Civilian Skill Advancement
INT 70+ – 2 skill rolls
LUC 70+ – 1 skill roll
For every 2 years on a Research Group Exploration Vessel – 1 skill roll
For every 2 years as University Professor or Starfleet Instructor – 1 roll on Instruction
For every 2 years on all Private positions – 1 skill roll on Trade and Commerce OR Economics
For every 2 years on a Commerce Vessel – 1 skill roll on Value Estimation OR Carousing OR Streetwise
For every 2 years at Star Base HQ Command or Government: Non-Elected – 1 skill roll on Administration
For every 2 years in Government: Elected – 1 skill roll on Political Science OR Law (same as government)
For every 2 years in a “Research” related position – 1 skill roll on Research
For every 2 years on a “Colonization” related position – 1 skill roll on 1 Planetary Science OR 1 Planetary Survival OR Civil Engineering OR Construction
For every 6 years of civilian service – 1 new skill at 1D10